Lose/Lose
Lose/Lose is a video-game with real-life consequences. Each alien in the game is created based on a random file on the player’s computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted. Why do we assume that because we are given a weapon and awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? ---------------------------------------------------------------------------------------------------------------------------------- This was the statement that came with Lose/Lose when I first released it in September 2009. I had no idea that such a conceptual project could garner the attention and (at times) understanding it did from gamers, anti-virus companies, news agencies, and the general public. Lose/Lose turned me on to an idea that continues in the rest of the works in Data: the Internet isn't just a tool to make our lives more convenient. It's something far more powerful - our collective daydream as a global society; a virtual world that we are already living in, which is shaping our minds, priming us to understand abstract concepts, and allowing us to connect to one another in more meaningful ways. For more on this, please see my project: Data lose/lose can be downloaded at your own risk, for old versions of MACOS, from [loselose.net slash loselose.zip] [password:password] lose/lose is opensource and the code to run it can be downloaded from https://github.com/stfj/LoseLose code for generating the aliens appearances was pillaged from a project I collaborated on in 2007 with david wicks for domani studios audio from gratisvibes.com made with openFrameworks Highscores: |